i heard that loading bitmaps takes less ram then drawing new images to the screen. so, I want it to draw a clock face. For whatever minute, second or hour it is, it puts that image onto the screen as well. So merge multiple
Can I display a bitmap on top of another bitmap?
Thanks. I have a watch face that uses a lot of RAM, and can lag out the watch. I am trying to work on this to fix it, and wanted to use flash memory as RAM for that purpose. Otherwise, I have to optimize the code from the ground up
I want to "memory-map it so that JS code in the interpreter can read from it as if it was in RAM.", like gordon said was possible.
I want to use flash memory as ram, how would I do that? In simple terms, please
How would I memory map it?
Can I add extra ram or external flash? Can I use external flash as ram?
Thanks. Now, I can launch apps without the launcher!
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