4x8 Font

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  • I was just doing a video

    showing how to display realtime YouTube video views on a 32x8 LED display, and I was having some difficulty fitting any number above 100k on the display with the normal 8 pixel high font (which is also basically 7px for most characters).

    It struck me it'd be really handy to have a proper 8 pixel high number font that fitted into 3 pixels wide (4 pixels with a gap), so I've sketched up what's below. What does everyone think?

    I'm not a big fan of 6, 8 and 9 - any ideas how to make them better? @jose1711 ?

    "███ "
    "█ █ "
    "█ █ "
    "█ █ "
    "█ █ "
    "█ █ "
    "█ █ "
    "███ "
    
    " █  "
    "██  "
    " █  "
    " █  "
    " █  "
    " █  "
    " █  "
    "███ "
    
    " █  "
    "█ █ "
    "  █ "
    "  █ "
    " █  "
    "█   "
    "█   "
    "███ "
    
    " █  "
    "█ █ "
    "  █ "
    " █  "
    "  █ "
    "  █ "
    "█ █ "
    " █  "
    
    "█ █ "
    "█ █ "
    "█ █ "
    " ██ "
    "  █ "
    "  █ "
    "  █ "
    "  █ "
    
    "███ "
    "█   "
    "█   "
    "██  "
    "  █ "
    "  █ "
    "█ █ "
    " █  "
    
    " ██ "
    "█   "
    "█   "
    "██  "
    "█ █ "
    "█ █ "
    "█ █ "
    " █  "
    
    "███ "
    "  █ "
    "  █ "
    "  █ "
    " █  "
    " █  "
    " █  "
    " █  "
    
    " █  "
    "█ █ "
    "█ █ "
    " █  "
    "█ █ "
    "█ █ "
    "█ █ "
    " █  "
    
    " █  "
    "█ █ "
    "█ █ "
    " ██ "
    "  █ "
    "  █ "
    "  █ "
    "██  "
    

    I'll cope up with some code to create a font from this later - it's just convenient to be able to post stuff on the forum so we can see/edit them easily.

  • hello gordon,

    i see nothing wrong about 8, 6 and 9 do not align if you turn one of them upside down - maybe you could fix that. btw.. i can see your preference for serifs, rounded corners, number zero though is breaking this concept. personally - for 3px width i'd go with something way more simple, e. g.:

        "███ "
        "█ █ "
        "█ █ "
        "█ █ "
        "█ █ "
        "█ █ "
        "█ █ "
        "███ "
    
        " █  "
        " █  "
        " █  "
        " █  "
        " █  "
        " █  "
        " █  "
        " █  "
    
        "███ "
        "  █ "
        "  █ "
        " ██ "
        "██  "
        "█   "
        "█   "
        "███ "
    
        "███ "
        "  █ "
        "  █ "
        " ██ "
        "  █ "
        "  █ "
        "  █ "
        "███ "
    
        "█ █ "
        "█ █ "
        "█ █ "
        "███ "
        "  █ "
        "  █ "
        "  █ "
        "  █ "
    
        "███ "
        "█   "
        "█   "
        "██  "
        " ██ "
        "  █ "
        "  █ "
        "███ "
    
        "███ "
        "█   "
        "█   "
        "███ "
        "█ █ "
        "█ █ "
        "█ █ "
        "███ "
    
        "███ "
        "  █ "
        "  █ "
        "  █ "
        "  █ "
        "  █ "
        "  █ "
        "  █ "
    
        "███"
        "█ █ "
        "█ █ "
        "███ "
        "█ █ "
        "█ █ "
        "█ █ "
        "███ "
    
        "███ "
        "█ █ "
        "█ █ "
        "███ "
        "  █ "
        "  █ "
        "  █ "
        "███ "
    
  • Thanks! Yes, I think those probably make more sense given the number of pixels. I'll add that font in now (as Font4x8Numeric)

    For anyone who is interested in trying stuff like this, here's the code I used to make the font:

    var font = ""+
        "### "+
        "# # "+
        "# # "+
        "# # "+
        "# # "+
        "# # "+
        "# # "+
        "### "+
        " #  "+
        " #  "+
        " #  "+
        " #  "+
        " #  "+
        " #  "+
        " #  "+
        " #  "+
        "### "+
        "  # "+
        "  # "+
        " ## "+
        "##  "+
        "#   "+
        "#   "+
        "### "+
        "### "+
        "  # "+
        "  # "+
        " ## "+
        "  # "+
        "  # "+
        "  # "+
        "### "+
        "# # "+
        "# # "+
        "# # "+
        "### "+
        "  # "+
        "  # "+
        "  # "+
        "  # "+
        "### "+
        "#   "+
        "#   "+
        "##  "+
        " ## "+
        "  # "+
        "  # "+
        "### "+
        "### "+
        "#   "+
        "#   "+
        "### "+
        "# # "+
        "# # "+
        "# # "+
        "### "+
        "### "+
        "  # "+
        "  # "+
        "  # "+
        "  # "+
        "  # "+
        "  # "+
        "  # "+
        "### "+
        "# # "+
        "# # "+
        "### "+
        "# # "+
        "# # "+
        "# # "+
        "### "+
        "### "+
        "# # "+
        "# # "+
        "### "+
        "  # "+
        "  # "+
        "  # "+
        "### ";
    
    var fdata = "";
    for (var col=0;col<font.length/8;col++) {
      var i = (col&3)+((col&~3)<<3);
      console.log(i);
      fdata += String.fromCharCode(
        (font[i   ]==" "?0:128)|
        (font[i+ 4]==" "?0:64)|
        (font[i+ 8]==" "?0:32)|
        (font[i+12]==" "?0:16)|
        (font[i+16]==" "?0:8)|
        (font[i+20]==" "?0:4)|
        (font[i+24]==" "?0:2)|
        (font[i+28]==" "?0:1));
    }
    // ...
     g.setFontCustom(fdata, "0".charCodeAt(0), 4, 8);
    

    As it happens I forgot that the font data is column-ordered. If I'd originally made the characters at right-angles to where they are, the code for it would have been amazingly simple.

  • Hi Gordon - I've been puzzling over modifying this code to make a slightly bigger font than 4x8 and I'm rather stuck. (I have a nice bitmap font that doesn't convert well from OTF, and I want to encode the numbers from scratch using a method like this). Can you give me a clue as to what this line is doing? I understand the bitwise operators and can see the numbers in the console but I'm puzzled as to their significance.

     var i = (col&3)+((col&~3)<<3);
    
  • have you checked the font page yet? Maybe there is already a font you like to use ;-)

    http://www.espruino.com/Fonts

  • I have - there are lots of great fonts and I've been trying some of them out, but I have a specific one that I'd like to recreate for my Bangle.js 2!

  • nice, what size are you looking for?

  • I think 7x8 for the digits

  • var i = (col&3)+((col&~3)<<3);

    Yes, it's a bit confusing. Basically it's because the font as drawn in the string has the fonts one after the other vertically, but the custom font has them one after the other horizontally.

    If that was swapped the code would be stupidly simple.

    • col&3 is the X coordinate in each character
    • The remainder is working out where to get the Y coordinate of each character from

    There's actually a much nicer way of doing this, which the 7 segments fonts use to create themselves - the code for it is in the comments of the font: https://github.com/espruino/EspruinoDocs­/blob/master/modules/Font5x7Numeric7Seg.­js#L45-L62

    You could ignore all the 7 segment stuff and just load an image right onto the Graphics instance using the image converter

    Also worth checking out Matt's font converter: http://ebfc.mattbrailsford.com/

  • Thanks Gordon!

  • Success! I used Matt's font converter in the end, thank you for the tip.


    1 Attachment

    • 51705767700_c3cc5c96c8_w.jpg
  • nice, hope you find some time to share the code.

  • Of course! I'll share the font properly when I've done the whole alphabet, but here are the numbers 0-9 and colon:

    var font = atob("f3/gMB/7+AAAACA///AAAAAAQcHhsZ+LhA­AAgUhsPh38eAAADAoJCI///BAA8XhkMhn8eAAAPz­/0Mhn4eAAAgEAh8f+HgAAAb3/kMh/7eAAAeH5hML­/z8AAAAAADYbAAAAAA");
    g.setFontCustom(font, 48, 8, 9);
    
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4x8 Font

Posted by Avatar for Gordon @Gordon

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