There are multiple ways to work around this issue of course. I thought it would be great if all the functions in "normal" javascript would be supported on the espruino to make porting code much easier. I could put a few dozen lines of code at the top of my program to create shift() replace() and object.create() but ideally I shouldn't have to if they are normal javascript functions.
All of these functions caused runtime errors when porting running code from node and chrome to the espruino so I figured I'd mention it :).
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
There are multiple ways to work around this issue of course. I thought it would be great if all the functions in "normal" javascript would be supported on the espruino to make porting code much easier. I could put a few dozen lines of code at the top of my program to create shift() replace() and object.create() but ideally I shouldn't have to if they are normal javascript functions.
All of these functions caused runtime errors when porting running code from node and chrome to the espruino so I figured I'd mention it :).