• I just edited the post - you just need to highlight the code and click the 'code' button.

    You can actually set the value of the Uint8Array to the string with a simple:

    bytes.set(image);
    

    Which could be a bit faster for the first case.

    Thanks @moka - If anyone's interested there's a little bit on how to do this at the bottom of http://www.espruino.com/Graphics

    Having said that, a module to load Bitmaps off the SD card would be pretty cool :)

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