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  • I'm actually not trying to do anything specific at the moment, I'm just poking to see what works/doesn't and what's a good idea or not. From there I'll see what I do about this engine I've been making.

    I like being able to share any resulting games or watchfaces I make on the repo in a way that people don't have to compile things on their own to see it. I didn't know that having inlinedC would result in extra load to the compiler server, I just assumed there was a cache somewhere since there wouldn't be much point in compiling the same code again and again.

    I had also assumed atob('string literal') was being pretokenized into a binary-safe format that doesn't need escaping, since that would be smaller/faster. It would allow displaying graphics without taking up RAM... but would it be just as fast, or is external flash slower to access?

  • I had also assumed atob('string literal') was being pretokenized into a binary-safe format that doesn't need escaping, since that would be smaller/faster. It would allow displaying graphics without taking up RAM... but would it be just as fast, or is external flash slower to access?

    atob() is function call, makes new buffer in RAM when called, yes external flash is slower, every byte from SPI flash is read by toggling GPIOs in software, it is fast but much slower than internal RAM/Flash

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