• Sorry for the delay in replying - this looks awesome! I remember playing a similar game (but where the water keeps moving and you have to arrange the pipes fast enough) a loooong time ago.

    Thanks for the GitHub pages link - that makes trying it a lot easier! Can't wait to get this in the main repository!

    I think looking at the animation one thing I see is the puzzle itself looks like it could almost be rendered at twice the size and so a lot easier to look at in some cases (I guess as it gets harder it gets too big though).

    I'm not sure how easy that'd be to do but it might be quite hard to make the puzzle out on the actual watch though...

  • Sorry for the delay in replying - this looks awesome! I remember playing a similar game (but where the water keeps moving and you have to arrange the pipes fast enough) a loooong time ago.

    yeah i played that game also i think it was called pipe dream and i played that on a very old windows version
    https://www.youtube.com/watch?app=deskto­p&v=DkV8PqlMwNc

    this game is actually a reimplementation (coded from scratch) of the net and netslide games of the simon tatham puzzle's collection combined into one game

    Thanks for the GitHub pages link - that makes trying it a lot easier! Can't wait to get this in the main repository!

    I keep adding things, every day i think i have it finished but somehow i keep finding this to add. Yesterday i found out about the inline C compiler and i added a C counterpart for the random function and level generating part (which is actually a maze). It speeded up level generating quite a lot. I did keep the javascript versions as well so it can still work inside the emulator

    I think looking at the animation one thing I see is the puzzle itself looks like it could almost be rendered at twice the size and so a lot easier to look at in some cases (I guess as it gets harder it gets too big though). I'm not sure how easy that'd be to do but it might be quite hard to make the puzzle out on the actual watch though...

    Hi yes, but the animation does not show everything. The level's size depends on the difficulty and the animation did not show highest difficulty where the levels take (almost) whole width of the screen. The game (at least this version) was initially made for the gameboy which used 8x8 tilesizes, same for the arduboy port. But for the bangle2js i already made the tilesize 10x10 but i can't make it bigger anymore or i don't have enough room in width. Also all things you see are made up of tiles including the text and menu's so the whole screen is made up of different (10x10) tiles so if i increase tilesize text size increase also and i'd have less space to place text (in the options screen text takes almost whole width of screen already). I did try it already on the watch and its still doable but indeed very tiny

    smallest levels:

    biggest levels:

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