• Hi!

    The code for the Pixl's menu implementation is at https://github.com/espruino/Espruino/blo­b/master/libs/js/pixljs/E_showMenu.js

    It does exactly as you have above:

      Pixl.btnWatches = [
        setWatch(function() { m.move(-1); }, BTN1, {repeat:1}),
        setWatch(function() { m.move(1); }, BTN4, {repeat:1}),
        setWatch(function() { m.select(); }, BTN3, {repeat:1})
      ];
    

    So really I'd have thought you could just do:

      Pixl.btnWatches.forEach(clearWatch);
      Pixl.btnWatches = [
        setWatch(function() { m.move(-1); }, BTN1, {repeat:1}),
        setWatch(function() { m.move(1); }, BTN4, {repeat:1}),
        setWatch(function() { m.select(); }, BTN3, {repeat:1})
      ];
    

    Immediately after calling E.showMenu and it would have exactly the same effect? If that doesn't work could you explain what's not working?

    One other option is to just overwrite the Pixl's default showMenu implementation:

    E.showMenu = (function(menudata) {
      if (Pixl.btnWatches) {
        Pixl.btnWatches.forEach(clearWatch);
        Pixl.btnWatches = undefined;
      }
      g.clear();g.flip(); // clear screen if no menu supplied
      if (!menudata) return;
      if (!menudata[""]) menudata[""]={};
      g.setFontBitmap();g.setFontAlign(-1,-1,0­);
      var w = g.getWidth()-9;
      var h = g.getHeight();
      menudata[""].x=9;
      menudata[""].x2=w-2;
      menudata[""].preflip=function() {
        g.drawImage(E.toString(8,8,1,
          0b00010000,
          0b00111000,
          0b01111100,
          0b11111110,
          0b00010000,
          0b00010000,
          0b00010000,
          0b00010000,
        ),0,4);
        g.drawImage(E.toString(8,8,1,
          0b00010000,
          0b00010000,
          0b00010000,
          0b00010000,
          0b11111110,
          0b01111100,
          0b00111000,
          0b00010000,
        ),0,h-12);
        g.drawImage(E.toString(8,8,1,
          0b00000000,
          0b00001000,
          0b00001100,
          0b00001110,
          0b11111111,
          0b00001110,
          0b00001100,
          0b00001000,
        ),w+1,h-12);
        //g.drawLine(7,0,7,h);
        //g.drawLine(w,0,w,h);
      };
      var m = require("graphical_menu").list(g, menudata);
      Pixl.btnWatches = [
        setWatch(function() { m.move(-1); }, D1, {repeat:1}), // <------------ change these
        setWatch(function() { m.move(1); }, D2, {repeat:1}),  // <------------ change these
        setWatch(function() { m.select(); }, D3, {repeat:1})  // <------------ change these
      ];
      return m;
    });
    

    And now every time E.showMenu is called, it'll use the right button inputs

    edit: also, just moving this to the Pixl.js section of the forum

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