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  • Am I right in thinking there is a difference between
    var image = require("Storage").read("image.img"); // pointer to image.img in flash
    and
    var image = atob("FrrCAP//Gq657wAA...AAAAA=="); // decoded image lives in RAM
    though?

    Offtopic: now I'm thinking about storing multiple images (uncompressed) into a single file, using either Graphics.drawImage(…, {frame:<frame>}) or Storage.read(…, <offset>,<length>), wondering if it might help with RAM usage of layouts that use a bunch of icons.

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