You are reading a single comment by @NoMusicTuesdays and its replies. Click here to read the full conversation.
  • Oh, good to know about that last manual conversion/upload thing. And I actually haven't had a chance to test any of this on the physical js1 yet since I can't seem to find the charging cable.

    I did move all the hands to base64, but yeah the larger face images in base64 crashed the emulation.

    So for the larger images, if I declare them as global variables outside of the function, would I be better off declaring that variable as
    var image = require("Storage").read("image.img");
    or var image = atob("FrrCAP//Gq657wAA...AAAAA==")
    or does it matter at that point since either way it's in RAM?

    Or is it in RAM? We had previously discussed elsewhere that

    "if you store the background image as a file (uncompressed), drawImage
    can draw that file directly without ever loading it into RAM"

    Does that hold true for the global variables?

About