• This is the code I use for rounded rects in my programs:

    function RectRnd(x1,y1,x2,y2,r) {
        pp = [];
        pp.push.apply(pp,g.quadraticBezier([x2-r­,y1, x2,y1,x2,y1+r]));
        pp.push.apply(pp,g.quadraticBezier([x2,y­2-r,x2,y2,x2-r,y2]));
        pp.push.apply(pp,g.quadraticBezier([x1+r­,y2,x1,y2,x1,y2-r]));
        pp.push.apply(pp,g.quadraticBezier([x1,y­1+r,x1,y1,x1+r,y1]));
        return pp;
      }
      function fillRectRnd(x1,y1,x2,y2,r,c) {
        g.setColor(c);
        g.fillPoly(RectRnd(x1,y1,x2,y2,r),1);
        g.setColor(255,255,255);
      }
      function drawRectRnd(x1,y1,x2,y2,r,c) {
        g.setColor(c);
        g.drawPoly(RectRnd(x1,y1,x2,y2,r),1);
        g.setColor(255,255,255);
      }
    
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