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  • g.setPixel(5,5,215);
    

    It can be reduced further to just this line. If I zoom in with paint the screenshot of the emulator canvas. I see 2 pixels, not 1. Is this just a related problem to scaling of windows 125%? Or possibly antialiasing of the browser.

    I'm probably being very stupid by highligthing this, considering the emulated window size in my pixels was 300x300 , and bangle is 240.. so the extra pixels have to be drawn somewhere.. ignore me, im just being dumb :)

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