• Wow, this is an odd one. Thanks for letting me know!

    You can do this in the emulator:

    require("Font8x16").add(Graphics);
    var grf = Graphics.createArrayBuffer(8,16,4,{inter­leavex:true});
    grf.setBgColor(0);
    grf.clear();
    grf.setFont("8x16",1);
    grf.setColor(2);
    grf.drawString("X",0,0);
    grf.drawRect(7,0,8,8);
    
    for (var y=0;y<16;y++){
      var s = "";
      for (var x=0;x<8;x++)
        s += grf.getPixel(x,y);
      print(s);
    }
    

    I think this is related to custom fonts. If you use a built-in or vector you should be ok?

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