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  • Oh, that makes perfect sense, thanks 🙂! Unfortunately it means that I can't easily take the wifi-module source code and add the extra functionaly in there directly--so I have to stick with the current approach.

    Great suggestion with using dump 👍. It does seem a little strange. It's as if some stuff (eg. the onInit) is defined twice. I guess the pinMode is stuff generated by default. This is what I get:

    var ssid = "EDITED OUT";
    var password = "EDITED OUT";
    var Wifi = undefined;
    function onInit() {
      const w = wifi.connect(ssid, { password: password }, () => {
            console.log("Connected");
            Wifi = w;
     
            wifi.enableMDNS("abcd", "iot", 80, function (result) {
                console.log("enableMDNS result: " + result);
            });
        });
    }
    pinMode(D0, "input_pullup", true);
    pinMode(D12, "input_pullup", true);
    pinMode(D13, "input_pullup", true);
    pinMode(D14, "input_pullup", true);
    pinMode(D15, "input_pullup", true);
    pinMode(D18, "input_pullup", true);
    pinMode(D19, "input_pullup", true);
    pinMode(D21, "input_pullup", true);
    pinMode(D22, "input_pullup", true);
    pinMode(D25, "input_pullup", true);
    pinMode(D26, "input_pullup", true);
    pinMode(D27, "input_pullup", true);
    pinMode(D34, "input_pullup", true);
    pinMode(D35, "input_pullup", true);
    pinMode(D36, "input_pullup", true);
    pinMode(D37, "input_pullup", true);
    pinMode(D38, "input_pullup", true);
    pinMode(D39, "input_pullup", true);
    // Code saved with E.setBootCode
    // ****************************************­********************
    // *** IMPORTS
    // ****************************************­********************
    const ssid = "EDITED OUT";
    const password = "EDITED OUT";
    // ****************************************­********************
    // *** IMPORTS / CONSTANTS
    // ****************************************­********************
    //const ssid = "<ACCESS_POINT_SSID>";
    // const password = "<PASSWORD>";
    const wifi = require("Wifi");
    let Wifi = null;
    wifi.enableMDNS = (hostname, serviceType, port, callback) => {
        let mdns = "AT+MDNS=1," + JSON.stringify(hostname) + "," + JSON.stringify(serviceType) + "," + JSON.stringify(port) + "\r\n";
        Wifi.at.cmd(mdns, 500, function (d) {
            callback(d);
        });
    };
    // ****************************************­********************
    // *** MAIN
    // ****************************************­********************
    /*
     * Called on boot
     */
    function onInit() {
        const w = wifi.connect(ssid, { password: password }, () => {
            console.log("Connected");
            Wifi = w;
     
            wifi.enableMDNS("abcd", "iot", 80, function (result) {
                console.log("enableMDNS result: " + result);
            });
        });
    }
    
  • Sat 2020.09.19

    Hey @user114366 I agree with you that duplicate functions would not be normal. Has the clear screen button in the WebIDE upper left been depressed, before performing the dump?

    Are you able to duplicate this anomaly? I only ask as several months ago, I uncovered nearly the same observation using this very exact module, but was chastised as my observation couldn't be duplicated. I now find it interesting that someone else, using a similar environment has Now come across what I pointed out then. In my case I could duplicate the non-overwriting of an existing object in memory, and it appears that is what you have discovered also. Mine was on a Windows10 laptop. Yours? Had you been uploading code files from the R-Hand editor side along with cut-n-paste snippets into the L-Hand console side?

    Along with dump() has trace() been tried to see if there is a duplicate?

    I also realize that more testing may take you down a time consuming rabbit hole, but should your instance also point to the same similar anomaly, it will help to pin point what is going on.

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