Now there is
g.setFont("Vector"); g.setFontVector(size);
What about scaling x and y wise plus kerning?
g.setFont("Vector"); // scaling x = y, kerning default g.setFontVector(x); // scaling in x, y plus kerning g.setFontVector(x,y,k);
@MaBe started
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Now there is
What about scaling x and y wise plus kerning?