And for the sake of completeness, here it is rendered in the emulator.
I doubt the 1x scale results are ever going to look quite as good as a handcrafted pixel font, since the rasterization algorithm has to deal with things like pixels that are perfectly subdivided by an edge. That said, I think it'll definitely look better if fillPoly can be improved. Some notable quirks:
The 2x and up results look pretty good, though, which I assume is the more important use case.
© Espruino, powered by microcosm.
Report a problem