• I don't think it is easy to fix, especially without breaking existing code. Maybe it is possible to change

    digitalPulse(csPin, true, [1, 1, 0.03, 0.03, 0.045]);
    

    to

    digitalPulse(csPin, false, [1, 0.03, 0.03, 0.045]);
    

    and get the desired pulse, just a a little delay. Then there would be no code change required, just a note in the documentation.

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