I'd be interested to see the difference in speed using pre-calculated sets of values vs calculation for every instance... in addition the use of all polygons (may be 2 polygons to keep them convex for simpler filling) vs. circle and polygon/triangle.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
I'd be interested to see the difference in speed using pre-calculated sets of values vs calculation for every instance... in addition the use of all polygons (may be 2 polygons to keep them convex for simpler filling) vs. circle and polygon/triangle.