Since the 'geometry' is quite simple, could a different approach - with limited / course granularity regarding rate of stepping thru the maze and viewing direction - not yield higher frame rate?
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Since the 'geometry' is quite simple, could a different approach - with limited / course granularity regarding rate of stepping thru the maze and viewing direction - not yield higher frame rate?