I was wondering if anyone has tried to compile Espruino on Windows Subsystem for Linux?
I have a few long flights from Europe back to Australia and I thought it would be great to be able to continue testing some things I'm working on for my Picos but on Windows 10? I should have bought a Pico with me and then I could just use that but only thought about this project while I have been away.
So far I have got Debian installed with WSL. I have installed all the required build tools, cloned from git and then make. Everything looks ok. Then I try run Espruino and I get the following...
Interactive mode.
Size of JsVar is now 32 bytes
Size of JsVarRef is now 4 bytes
Added SIGINT hook
Added SIGHUP hook
Added SIGTERM hook
ASSERT(strlen(name)<=8) FAILED AT src/jsflash.c:56
#1[r1,l2] Object {
#2[r1,l2] Name String [1 blocks] "\xFF" #3[r1,l1] Object {
#6[r1,l2] Name String [1 blocks] "timers" #7[r2,l0] Array(0) [ ]
#8[r1,l2] Name String [1 blocks] "watches" #9[r2,l0] Array(0) [ ]
}
}
EXITING.
I had a look at jsflash.c but I'll admit its a bit over my head.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Hi,
I was wondering if anyone has tried to compile Espruino on Windows Subsystem for Linux?
I have a few long flights from Europe back to Australia and I thought it would be great to be able to continue testing some things I'm working on for my Picos but on Windows 10? I should have bought a Pico with me and then I could just use that but only thought about this project while I have been away.
So far I have got Debian installed with WSL. I have installed all the required build tools, cloned from git and then make. Everything looks ok. Then I try run Espruino and I get the following...
I had a look at jsflash.c but I'll admit its a bit over my head.
Anybody else tried this? Is it even possible?
Cheers
Ryan