g.drawString() still has issue, I removed setFontVector(), the text still can not display on the right side of display. but the g.drawCircle() function works well.
When I changed the g.setRotation() from 1 to 0, the whole display is working, but text is 90 degree rotated.
function(err){
// (optional) fill the internal buffer for all pixels with color white,
// without this the default color will be black
display.g.clear(0xFF);
// not optional - rotate the display x and y coordinates 90 degrees to the right
display.g.setRotation(0);
// from here it shows the normal usage
// set color black for subsequent uses
display.g.setColor(0x00);
// set fontsize, see Graphics and Fonts modules for further options
display.g.setFontVector(12);
display.g.drawString('Hello World!', 0, 10);
display.g.drawString('Hello World!', 0, 50);
display.g.drawString('Hello World!', 0, 100);
display.g.drawString('Hello World!', 0, 140);
display.g.drawCircle(40,40,30);
display.g.drawCircle(40,100,30);
display.g.drawCircle(40,140,30);
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g.drawString() still has issue, I removed setFontVector(), the text still can not display on the right side of display. but the g.drawCircle() function works well.
When I changed the g.setRotation() from 1 to 0, the whole display is working, but text is 90 degree rotated.
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