Create a module - js file - with the following content:
// Something.js in .../modules folder of IDE Settings-PROJECT
var Something = function(name) {
this.name = name;
};
Something.prototype.sayHello = function() {
console.log("Hello, my name is " + this.name + "!");
};
exports = Something;
To use the Somethingmodule, enter following code into edit pane of Espruino Web IDE, upload it, and then press BTN (equal to BTN1):
var Something = require("Something"); // pull in class w/ require module
var thisThing = new Something("ThisThing"); // create a 1st instance of class
var thatThing = new Something("ThatThing"); // create a 2nd instance of class
setWatch(function() { thisThing.sayHello(); // make 1st instance say hello...
}, BTN1, { repeat:true, edge:"rising", debounce:50}); // ...on button press
setWatch(function(){ thatThing.sayHello(); // make 2nd instance say hello...
}, BTN1, { repeat:true, edge:"falling", debounce:50}); // ...on button release
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
FIRST Option: Single Module File
Create a module - js file - with the following content:
To use the Something module, enter following code into edit pane of Espruino Web IDE, upload it, and then press BTN (equal to BTN1):
An almost perfect example you find developed in this conversation:
Software Buttons - Many buttons from just one hardware button. @Gordon made even a change to the export part of the Espruino firmware to accommodate this approach in a straight forward way, which you find in this conversation: How to create a module that is a 'Class' - aka a function usable with new - or: How to make require() return a function and not an object.