• Hi Gorden
    Thanks for the new LZ4 Version. It worked:

    save();
    =undefined
    Erasing Flash.....
    Writing............................................
    Compressed 81600 bytes to 42825
    Checking...
    Done!

    ={ "free": 3040, "usage": 2060, "total": 5100, "history": 1270,
    "stackEndAddress": 536958392, "flash_start": 134217728, "flash_binary_end": 320920, "flash_code_start": 134234112, "flash_length": 393216 }

    There seems to be a lot of potential in the compressen method. Maybe there is even a better method in the future.

    Is there some documentation with hints how to reduce space ? I.e. use UintArray not strings etc.

    Many thanks

    Sacha

  • @Sacha a little Off Topic:
    Now I'm curious, how have you reached 5100 available variables?
    I know that some modules (like graphics, hashlib, tv) can be excluded from a build, but how to assign this extra space to increase the available variables?

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