Ok, don't know why, but when I modify the flip by add 2px to the X and 3px to the Y it works...
Line 11 + 13
exports.connectPaletted = function(palette, spi, dc, ce, rst, callback) { var bits; if (palette.length>16) bits=8; else if (palette.length>4) bits=4; else if (palette.length>2) bits=2; else bits=1; var g = Graphics.createArrayBuffer(LCD_WIDTH, LCD_HEIGHT, bits, { msb:true }); g.flip = function() { ce.reset(); spi.write(0x2A,dc); spi.write(2,2,2,LCD_WIDTH+1); spi.write(0x2B,dc); spi.write(3,3,3,LCD_HEIGHT+2); spi.write(0x2C,dc); var lines = 16; // size of buffer to use for un-paletting var a = new Uint16Array(LCD_WIDTH*lines); for (var y=0;y<LCD_HEIGHT;y+=lines) { E.mapInPlace(new Uint8Array(g.buffer, y*LCD_WIDTH*bits/8, a.length), a, palette, bits); spi.write(a.buffer); } ce.set(); }; init(spi, dc, ce, rst, callback); return g; };
@Jorgen started
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
Ok, don't know why, but when I modify the flip by add 2px to the X and 3px to the Y it works...