Cat Flap

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  • Hi,

    I received my V2 Pucks today (thanks Gordon, for sending out so quickly) and I thought I'd have a little play with the new functionality.

    I have been using a motion sensor above the cat flap to monitor our cat going in and out; the problem is I have no way of deducing which direction he's going!

    So I thought I'd stick one of the Pucks on the flap and use the accelerometer to determine whether he's going in or out. It's all coded in, sends a notification much like the original sensor and works a treat!

    It still needs to be cat tested; I hope he still fits through and I hope he doesn't pull it off! I've had to move other Pucks out of his reach as he enjoys batting them around!

    Just a note: Puck.accel() didn't work with 2v05 shipped on the device. Upgraded to cutting edge build and worked fine - probably known by Gordon, but just in case anyone else has trouble! Puck.accelOn and event worked fine though.

    Just thought I'd share!



    Sorry! Should have posted under projects :(

    1 Attachment

    • Cat Flap.jpg
  • That's great! I'd be really interested to see how you get on!

    How exactly did Puck.accel fail on the original firmware? IIRC it may have given you a reading one behind the current one, but I thought it was still ok...

    But even so, using the accelerometer event is definitely preferable :)

  • Sorry, I should have probably been a little more descriptive than "it didn't work"! On the original firmware Puck.accel() returned the object correctly but all the values (X, Y and Z for acc and gyro) were zero. I don't think I called it directly on the device; rather I wrote it to the device each time I tried - so it's probable that it was taking the last reading and there wasn't one...

    It has been a few days now since it's been attached. The cat has always been a little tentative using the cat flap and he's a little more so now there's a Puck right in the middle of it - nonetheless has been using it. Then again, I think I'd be a little tentative too if I had to open doors with my face! I will probably offset it so he's more comfortable.

    I've had a few teething issues. It's quite a distance away sitting at the furthest point in the conservatory - something I didn't initially give much thought too. The signal was a little weak for the RPi to pick up consistently.

    I moved the Pi about a foot and a half along the unit it sits inside the house to be as close as possible to the Puck. I tweaked the Pi enclosure a bit and disabled unnecessary Wifi and Bluetooth on other devices near the Pi to reduce interference. With those tweaks it has been flawless.

    I've been monitoring battery life too and it's depleting faster than I would like, despite running accel at the lowest Hz. E.getBattery() reported 80 right from the get go though - it's now at 60 (accounting for temperature fluctuation). It might just be a bad battery. I was running the same code as the other Pucks which included code to watch the button - I've removed all unnecessary code now to see if there's any improvement.

    It is working though! We get a notification when he comes home, one when he leaves and I write it to his log in our app. I hope the Puck is resilient enough that I can repurpose the motion sensor - drives me nuts when he's just laying next to the cat flap and rolling around in the sun - to which we receive many notifications and if we're out have no idea whether he's in or out without checking camera feeds. When the day comes we're out in the evenings it will be great to know for certain whether he's in or not as the camera doesn't always pick him up.

  • That's great! Interesting about battery use though - if it continues being an issue I'll see if there's anything I can do. I know the accelometer can be configured in a bunch of different ways so potentially it could be told to sleep until moved, avoiding waking the Puck up.

    In terms of the Pi comms, I don't know quite how you're doing it, but I tend to advertise a counter value if I can:

    That means that even if a bunch of readings get lost, it only takes one to get through for the movement to update (it doesn't have to be working at exactly the point the cat goes through the door)

  • If it continues being an issue I'll see if there's anything I can do.
    I know the accelometer can be configured in a bunch of different ways
    so potentially it could be told to sleep until moved, avoiding waking
    the Puck up.

    Ah, thanks! I'll let you know how it goes. To be honest, that's kind of how I expected it to work. When setting up I was a bit shocked to see it take continuous readings. That's initially why I was trying take a single reading so I could mark roughly where I wanted the "action points". Ended up wrapping it straight into a conditional and tweaking the values.

    I do use the counter approach: action and sensor counter. I advertise the light, temperature and battery every 1000ms and update every 5 minutes - as well as the readings themselves, it's just a useful heartbeat to make sure they're working OK.

    When an action occurs: increment the action counter, set the action value, increase the interval to 20ms and set a timeout to revert back to 1000ms and set action to zero. The last point is the problem, and for the cat flap I have increased the amount of time it advertises the action at the faster interval before it resets to 0 to ensure a packet arrives!

    I use the same code across all the Pucks I have: doorbell, our cat logger (single, long and double press for meal, snack and water replacement - so he doesn't get fed twice!), dinner is ready announcement button which plays to all rooms. The other half has a button to turn the kettle on so she can get ready for her shift while it boils, another which works in tandem with a motion sensor to enable a "shower mode" so the light doesn't go off. All kinds of silly little uses really!

    I increase the interval time to account for the doorbell mainly; wanting an instant reaction. I reset the action ID because I burnt myself a few times when I was first creating the receiving script. I didn't account for the script restarting and an action being in place - the doorbell going off at silly o' clock was not great! Scared the s*** out of us!

    Also a similar silly little bug led us to think the cat was pressing the button during the night as we were getting notifications that he was feeding himself! He knows the click it makes and knows he's being fed so we genuinally thought for a bit that he was getting creative - he's more of a dog in the body of a cat...

    Anyway! Yes, I think I'm just about over the "doorbell incident", aha. I could remove that fail-safe now, and you're right it would definitely help.

  • I was just fiddling with this and, maybe you could try this:

    Puck.accelWr(0x15,0x10);  // CTRL6-C - XL_HM_MODE=1, low power accelerometer
    Puck.accelWr(0x16,0x80);  // CTRL6-C - G_HM_MODE=1, low power gyro
    Puck.accelWr(0x0D,0x00); // INT1_CTRL - disable
    Puck.accelWr(0x11,0); // CTRL2_G power down gyro
    //Puck.accelWr(0x10,0x60);  // CTRL1_XL accelerometer 416hz
    Puck.accelWr(0x10,0x20);  // CTRL1_XL accelerometer 26hz
    Puck.accelWr(0x58,0x90); // TAP_CFG - enable irq, add filter
    Puck.accelWr(0x5C,0x02); // WAKE_UP_DUR - very low duration
    Puck.accelWr(0x5B,0x02); // WAKE_UP_THS - low threshold
    Puck.accelWr(0x5E,0x20);  // MD1_CFG wakeup on INT1
    var idleTimeout;
      if (idleTimeout) clearTimeout(idleTimeout);
      else print("Motion", a);
      idleTimeout = setTimeout(function() {
        idleTimeout = undefined;
      // 32 is tilt

    It'll stop the accelerometer from waking up Espruino at all, except when there's movement when it'll give you a series of pulses (picked up by the accel event).

    Should be super low power :)

  • There's some other functionality too - like step counting. All detailed at­on_note/dm00472670-lsm6ds3trc-alwayson-3­d-accelerometer-and-3d-gyroscope-stmicro­electronics.pdf

    I wonder what the best way to expose this is - I'm actually thinking via JS modules rather than built into the firmware. Generally there's a lot of configurability and for the few lines of JS I think it's best to leave it flexible (also to avoid folks having to update firmware!).

  • Thanks for the code. I tried it and whilst it does only fire the event when there's movement, unfortunately there are side effects. In/Out fire with just a fraction of movement when the conditional is set +/- 6000. I've removed the change for now, but it's not working exactly like before. Do I need to reset the register? I'm only sending the code to Puck at the moment, no save.

    You weren't kidding about the level of configurability! I'm torn on modules vs. firmware, but I'd probably agree with you - it would likely be easier to develop and use.

  • Not quite sure I understood? You mean it's too sensitive?

    I've just added a bunch of extra modules for the new Puck.js, as well as one to improve the power usage:­-peripherals

    So you can now do:

    var idleTimeout;
    Puck.on('accel',function(a) {
      if (idleTimeout) clearTimeout(idleTimeout);
      else print("Motion", a);
      idleTimeout = setTimeout(function() {
        idleTimeout = undefined;
    // turn off with require("puckjsv2-accel-movement").off()­;

    If it's too sensitive, you can do:

      threshold : 20,
    // ...

    The default is 2, so you can just change the value to tweak the sensitivity. There's also a duration option which you can set to ignore short-lived movement.

    I've removed the change for now, but it's not working exactly like before. Do I need to reset the register?

    Using your original code? You could try just power cycling it?

  • Not quite sure I understood? You mean it's too sensitive?

    Sorry, let me clarify. My implementation is:

    • If acc.z passes -6000 and flap state is not out then he's exited the house.
    • If acc.z passes 6000 and flap state is not in then he's entered the house.
    • If acc.z is between +/- 2000 and flap state is not closed then the flap has swung close.

    This accounts for reverse swing when the flap shuts, and for us tapping the flap and realising we haven't locked it correctly (4 way locking mechanism).

    By adding your power saving example just gently tapping the puck gives excessive z axis readings. Opening the cat flap just a cm and letting it swing back shows him as: leaving, entering, leaving, entering because the z-axis readings are that extreme.

    I haven't quite got my head around all the options so I'm not quite sure the impact they're having to cause this.

  • What about the alternative of glueing a magnet on the flap and placing puck next to it? You may get more uniq readings. If you cat wears a collar, put an RFID tag or magnet on it. If it is a magnet, make it perpendicular to the earth magnet lines. You then also get the direction and not just the flap action. You still can keep track of the state of in and out and compare with the sequence of movements, of which you get going and going out. It's quite a neat problem, since just sticking the head thru the flag is not-entered or not-left yet. I now do not suggest to also glue a magnet onto the tail...

  • That's interesting - so even if you remove the setTimeout bit from Puck.on('accel',function(a) { and just have your original code, you're getting higher readings?

    I just looked at the code and it seems that the movement example sets the accelerometer to the +/1 2g scale, where Espruino sets it to +/- 4g by default.

    So basically just doubling your values should fix it for you?

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Cat Flap

Posted by Avatar for Nic @Nic