You are reading a single comment by @Andreas_Rozek and its replies. Click here to read the full conversation.
  • It may be "well-known" for you - but it wasn't for me, thus:

    if you g.drawImage(...) a bitmap with one bit per pixel (b/w), that image will not be drawn as defined but using the current foreground/background colors!

    This behaviour is documented, but I missed that until today:

    If the image is 1 bit, the graphics foreground/background colours will be used.

    Good to know...

About