• I do have a lot of other code there and I've tried to use memory saving options where possible such as typed arrays. I'll update my functions to use objects also, but they mostly only have one parameter or two at most. Unfortunately the plan was to be able to read 150+ files in a directory at a later stage. Interestingly, saving files to flash and getting a list of them works fine.

    I'll try it with an empty puck.js and just the code to read the SD card and compare the memory profile to my full app.


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