• This is my final code (for an original Espruino, with a 16x16 Neopixel LED matrix wired to pin B15) - just for the case that you want to play with it:

      let Neopixel = require("neopixel");
    
      let rounded = Math.round;
      let clamped = E.clip;
      let max     = Math.max;
    
      let DisplaySize = 16*16;
      let Display     = new Uint8ClampedArray(DisplaySize*3);
    
      let PixelOffset = new Int16Array(256);
        for (let i = 0; i < 16; i++) {
          for (let j = 0; j < 16; j++) {
            let Index = i*16 + j;
            if (i % 2 === 0) {
              PixelOffset[Index] = Index*3;
            } else {
              PixelOffset[Index] = (i*16 + 15 - j)*3;
            }
          }
        }
    
      let normalized = new Uint8ClampedArray(16*16);
        for (let i = 0; i < 256; i++) {
          normalized[i] = (
            i === 0
            ? 0
            : rounded(1 + 256/4*(i/256)*(i/256))
          );
        }
    
      let TemperatureMap = new Uint8ClampedArray(DisplaySize);
        for (let i = 0; i < 256; i++) {
          TemperatureMap[i] = 0;
        }
    
      let ColorMap = new Array(16);
        for (let i = 0; i < 16; i++) {
          ColorMap[i] = E.HSBtoRGB(i/16, 1, 1, true);
        }
    
    /**** computeDiffusion ****/
    
      function computeDiffusion () {
        let i = 0, j = 0, k = 0;
        for (i = 15; i > 0; i--) {             // intensity diffusion for upper rows
          k = i*16;
          TemperatureMap[k] = rounded((
            6*TemperatureMap[k] + 2*TemperatureMap[k-16] + TemperatureMap[k-15]
          )/9);
    
          for (j = 1; j < 15; j++) {
            k++;
            TemperatureMap[k] = rounded((
              6*TemperatureMap[k] +
              TemperatureMap[k-17] + 2*TemperatureMap[k-16] + TemperatureMap[k-15]
            )/10);
          }
    
          k++;
          TemperatureMap[k] = rounded((
            6*TemperatureMap[k] + TemperatureMap[k-17] + 2*TemperatureMap[k-16]
          )/9);
        }
      }
    
    /**** computeHeating ****/
    
      let HeatX     = rounded(16*Math.random());         // where to insert new heat
      let HeatCount = rounded(12*Math.random());           // how long to heat there
    
      function computeHeating () {
        HeatCount -= 1;
        if (HeatCount < 0) {                    // heat around HeatX, cool elsewhere
          HeatX     = rounded(16*Math.random());
          HeatCount = rounded(12*Math.random());
        }
    
        let i, l = HeatX-4;
        for (i = 0/*, l = HeatX-4*/; i < l; i++) {
          TemperatureMap[i] = clamped(TemperatureMap[i] - 8, 0,255);
        }
          i = HeatX-4;
          i++; if (i >= 0) { TemperatureMap[i] = clamped(TemperatureMap[i] + 1, 0,255); }
          i++; if (i >= 0) { TemperatureMap[i] = clamped(TemperatureMap[i] + 3, 0,255); }
          i++; if (i >= 0) { TemperatureMap[i] = clamped(TemperatureMap[i] + 4, 0,255); }
          i++;               TemperatureMap[i] = clamped(TemperatureMap[i] + 5, 0,255);
          i++; if (i < 16) { TemperatureMap[i] = clamped(TemperatureMap[i] + 4, 0,255); }
          i++; if (i < 16) { TemperatureMap[i] = clamped(TemperatureMap[i] + 3, 0,255); }
          i++; if (i < 16) { TemperatureMap[i] = clamped(TemperatureMap[i] + 1, 0,255); }
          i++;
        for (i = i; i < 16; i++) {
          TemperatureMap[i] = clamped(TemperatureMap[i] - 8, 0,255);
        }
      }
    
    /**** prepare display ****/
    
      let normalizedRGB = new Uint8ClampedArray(3);
    
      function prepareDisplay () { "compiled";
        for (let i = 0; i < 16; i++) {                                   // row-wise
          let RowStart = i*16; let RowEnd = RowStart + 15;
          let k = RowStart;
          for (let j = 0/*, k = RowStart*/; j < 16; j++/*, k++*/) {   // column-wise
            let RGB         = ColorMap[j];
            let Temperature = TemperatureMap[k];
              if (Temperature < 16) {
                Temperature = 0;
              } else {
                Temperature = max(48,Temperature)/256;
              }
    
            normalizedRGB[0] = normalized[rounded(RGB[1]*Temperature)];­
            normalizedRGB[1] = normalized[rounded(RGB[0]*Temperature)];­
            normalizedRGB[2] = normalized[rounded(RGB[2]*Temperature)];­
    
            Display.set(normalizedRGB, PixelOffset[k]);
    
            k++;
          }
        }
      }
    
    /**** handleNextFrame ****/
    
      function handleNextFrame () {
        computeDiffusion();
        computeHeating();
        prepareDisplay();
    
      /**** show display ****/
    
        Neopixel.write(B15,Display);
    
      /**** wait for next frame and proceed ****/
    
        setTimeout(handleNextFrame,10);
      }
    
    /**** start automatically ****/
    
      setTimeout(handleNextFrame,1000);       // give Espruino some time to start up
    
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