• Argh, yes - sorry. There's a change log here: http://www.espruino.com/ChangeLog

    But yes, Bangle.js 2 has a 3 bit display. However it was causing a lot of difficulties as basically everything (including icons) had to be specifically 3 bit only - any normal icons would render really badly.

    So, to work around this I added dithering. 3 bit images/colors render as-is, but any color inbetween gets dithered. However to dither, the colors have to then be more than 3 bits, and it seemed to make sense to use the same 16 bit depth so things like the theme colors didn't vary between devices.

    I tweaked the settings to set the theme in a more bpp-agnostic way: https://github.com/espruino/BangleApps/b­lob/master/apps/setting/settings.js#L184­-L194

    But unfortunately you've got stuck in the middle a bit - as you were on hardware that I haven't yet pushed out to everyone I didn't bother too much about safety-checking the changes.

    If you delete the settings file chances are it'll come back up with the defaults and you'll be good to go though - sorry about that. Thinking about it g.getBPP() should probably still return 3, even though internally the current color are stored as 16 bit.

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