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• #2
Mon 2021.04.05
Hi @user126981 you are on the right track. Without a sample code block it will be difficult to make a suggestion on where to start.
post #2 at copy/render part of an image
Points to an example at:
post #8 and #10 full-screen background image
with a working emulator example.
Should additional assistance be required, please upload your code so far by pressing the
< / >code
button just to the top right of the reply window. -
• #4
Just to add, it might help to just use
g.setColor(...).fillRect(x,y,x+1,x+1)
(without a different screen mode) for something like Mandelbrot - then it'll update the screen as and when the data is calculated.
Hi there this maybe a stupid question, but I haven't been able to find the answer anywhere online.
I'm trying to display the Mandelbrot set on the screen of the bangle.js watch. So I need to be able to set the color value of each pixel individually.
Here's what I tried so far:
Make a nested for loop to go through every row and use the g.setPixel method to display the pixels.
I read about the Bangle.setLCDMode('doublebuffered') and used g.flip() after.
But when I try to run it everything just crashes, even when I just set every pixel to 0.
Then I tried to fill a buffer as shown in the Graphics.buffer doc example, but that kinda didn't work either.
So every help and starting point would be greatly appreciated.