LCDMode 80x80 Scroll issue.

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  • I tried an example code whilst in 80x80 or 120x120 mode, which just draws a rect then tries to scroll it.

    g.scroll(0,-20);g.flip(); WORKS
    g.scroll(0,20);g.flip(); BUGGY?

    Trying to get my head around it..

    The smaller the value you use the more it seems to bug, as if its doing some weird division. If the number is greater than half way, the bug is less visible.

  • Ok, thanks - I'll take a look at this. I'm surprised it hasn't come up before.

    It could just be a memory copy issue (since we're copying overlapping memory areas, if you copy in the wrong direction it can overwrite with the same data each time)

  • Ok - fixed! It'll be in 2v09 or the latest builds

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LCDMode 80x80 Scroll issue.

Posted by Avatar for d3nd3-o0 @d3nd3-o0

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