• buf.setColor(1) is then the index inside the array?

    Yep, that's right :) Another option is to go for a half-res image (120x120) and then use a higher bit depth...

  • Yep, that's right :) Another option is to go for a half-res image
    (120x120) and then use a higher bit depth...

    So can I find that somewhere in the documentation? Which resolution works with how many colors? Or is this something that can be calculated?

    Would it be better to use multiple buffers for different areas on the screen or is this not advisable?

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