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  • Now there is

    g.setFont("Vector");
    g.setFontVector(size);
    

    What about scaling x and y wise plus kerning?

    g.setFont("Vector");
    
    // scaling x = y, kerning default
    g.setFontVector(x);
    
    // scaling in x, y plus kerning
    g.setFontVector(x,y,k);
    
    
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