You are reading a single comment by @FransM and its replies. Click here to read the full conversation.
  • I tried to to this

    And in fact you can do a full res image - you just write it to
    Bangle.js's storage, and then blit it direct from flash with
    g.drawImage(require("Storage").read("myi­mg.img"))

    but I am missing the format of the .img file.
    I tried converting my png to a rgb565 image through https://online-converting.com/image/conv­ert2bmp/ but that file was not accepted
    "Uncaught Error: Expecting the first argument to be a valid image"
    Guess this is due to the .bmp header.
    Maybe it would be good to add a mode to http://www.espruino.com/Image+Converter allowing to convert to a .img file.

    Kind regards, Frans.

    PS: I could also not cut&paste my error message from the IDE left panel. Would be a nice enhancement too.

  • I could also not cut&paste my error message from the IDE left panel. Would be a nice enhancement too.

    It should work and is copied to clipboard automatically when you select block and release mouse button (unless it is very large). However it would be also nice if all output from left side could be automatically saved to some log file. Would help a lot with larger blocks that are too large for clipboard. Like e.g. dumping 4MB SPI flash memory via loop of btoa() calls :-)

About

Avatar for FransM @FransM started