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  • Awesome - thanks! Are you thinking of turning that into an app that can be installed?

    Just to add - I notice that Mario (and maybe some other stuff?) is a high res bitmap of something pixellated. If RAM usage becomes a problem you could just use the low-res image and do:

    g.drawImage(mario,90,130,{scale:4});
    

    Or something like that to make Bangle.js do the scaling for you.

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