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• #2
The 240x240 is not using a buffer, so you can’t read any pixel.
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• #3
but 240x160 should do, shouldn't it?
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• #4
Afraid not. A bit more info here: https://www.espruino.com/Bangle.js#screen-buffering
240x160 still writes direct to the screen (it just cuts the screen's 240x320 buffer in two in order to have an area that is offscreen) - but the pixels still reside on the LCD which cannot be read from
Hello!
In order to produce screenshots, I tried to read the contents of the screen, pixel per pixel.
But when I try
all I receive is 0 - when running in resolutions 240x240 and 240x160 (aka 'doublebuffered')
How can I get the contents of a higher resolving display?