It wraps the Graphics.createArrayBuffer by calling require('./webGraphics').add(Graphics) and exposes http://localhost:8000 endpoint with canvas renderer for Espruino.
I used it to debug the morphing clock. With some mocking it is possible to debug graphics related stuff nicely before you put the code to the board.
Espruino is a JavaScript interpreter for low-power Microcontrollers. This site is both a support community for Espruino and a place to share what you are working on.
@dave_irvine from http://forum.espruino.com/comments/14535405/
I used it to debug the morphing clock. With some mocking it is possible to debug graphics related stuff nicely before you put the code to the board.