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  • It looks like it's 1200 bytes per connection - so pretty hefty. You have 2250 variables now, and you'd lose roughly 80 per extra connection. I think allowing >1 is definitely possible, but many more than 2 would be hard to justify I think.

    It would also need a few code changes needed to take advantage of it, since certain bits of code assume only one connection.

  • very interesting to me,
    technically 2 is all one needs to create a sort of 'mesh' network and make multi puck implementations.
    we are working with an artist which wants to prototype a toy that displays data structures
    http://2017.bezalel.ac.il/en/industrial-­design/מאיה-יזרעאלי/
    she is a double major [industrial design and computer science].
    we are trying to make the toy 'smarter' by making each 'data' self aware.
    we really wanted to start exploring this in the Espruino environment but we need to use multiple pucks which can send data between each other.

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