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  • That's really strange... and you're using up to date firmware?

    On a 7x7 graphics canvas it should be almost instant.

    Could you post up a bit of code as an example that shows the slowdown, without the RS485?

    For example:

    
    var g = Graphics.createArrayBuffer(8,7,1);
    var t;
    t = getTime();
    g.drawString("Hello");
    console.log("Draw took ",getTime()-t);
    
    t = getTime();
    g.setFontDennis8();
    g.drawString("Hello");
    console.log("Draw took ",getTime()-t);
    
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