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  • I changed that because idx will always been greater than -1 after the first loop because it's get added the value of bufIdx.

    The output now is a very low number of idx, basically every bit of data received. The fps count jumps way up to over 200. See the example output below:

    	fps: 232
    	29
    	34
    	30
    	29
    	30
    	29
    	7
    	0
    	25
    	28
    	30
    	29
    	29
    	30
    	29
    	29
    	30
    	29
    	29
    	30
    	29
    	29
    	29
    	28
    	28
    	29
    	13
    	0
    
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