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  • I changed that because idx will always been greater than -1 after the first loop because it's get added the value of bufIdx.

    The output now is a very low number of idx, basically every bit of data received. The fps count jumps way up to over 200. See the example output below:

        fps: 232
        29
        34
        30
        29
        30
        29
        7
        0
        25
        28
        30
        29
        29
        30
        29
        29
        30
        29
        29
        30
        29
        29
        29
        28
        28
        29
        13
        0
    
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