@DrAzzy. How do you measure the cpu use on the esp8266?
I don't. There was some other thread here where I was hand-profiling my code to try to figure out how to make it run faster, so I could get more frames per second of animation. At this point, it's safe to say that it's at near full utilization. The console also lags badly, further supporting the theory that the processor is pinned.
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